Config Reset Version:
220.127.116.11 (Configs made before this version will be reset by this update.)
Fixed a bug where mobs that can event skins such as the Reaper (Satan Claws) were invisible when using their regular skin!
Fixed a bug where the water surface light level wasn't being checked instead of the underwater light level which is pretty much always dark enough to spawn hostile mobs.
Fixed a bug where an entity's eye level y position was used to check for light levels instead of their spawn position which could cause some light level checks to be inaccurate.
Dungeon Generation is fractured, the Dungeons do generate but with missing chunks as other WorldGen cuts through it, this is because they are generating as Features instead of Structures, this is temporary and will be fixed one Structure WorldGen is working.
Fluids (Ooze, Pure Lava, etc) are not added back yet.
The mineshaft spawner will now only spawn at y level 50 and below like the underground spawner, this should make surface level cobwebs and rails Banshee free, Banshees will still wander up from abandoned mineshafts below however so be sure to check that an area isn't haunted before building a large home there!