Anything to do with the player that is triggering the Spawner or being triggered around. If a Spawn Trigger has no player (currently all Triggers have a player involved somehow) then this condition will always fail.
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string username
The username of the player. Default "" (empty, ignored).
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int difficultyMin
The minimum local area difficulty level. Default -1 (ignored).
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int difficultyMax
The maximum local area difficulty level. Default -1 (ignored).
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int levelMin
The minimum experience level of the player. Default -1 (ignored).
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int levelMax
The maximum experience level of the player. Default -1 (ignored).
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int timeMin
The minimum time that the player has been playing, this is counted by Lycanites Mobs from when a player first ever spawns in. Default -1 (ignored).
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int timeMax
The maximum time that the player has been playing, this is counted by Lycanites Mobs from when a player first ever spawns in. Default -1 (ignored).
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int lightLevelMin
The minimum light level that the player must be in. Default -1 (ignored).
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int lightLevelMax
The maximum light level that the player must be in. Default -1 (ignored).
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bool grounded
If true, the player must be on the ground (ignored when false). Default false.
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bool notGrounded
If true, the player must not be on the ground (ignored when false). Default false.
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bool inWater
If true, the player must be in the water (ignored when false). Default false.
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bool notInWater
If true, the player must not be in the water (ignored when false). Default false.
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array[string] heldItems
A list of held items held by the player (in either hand) to filter by. You can use this to allow or deny spawners based on what the player is holding such as a specific tool, etc. Use item ids like "minecraft:air". Default empty.
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string heldItemsListType
Determines if the items list is a blacklist or whitelist. Default "whitelist".