Default Spawners:
There are a few default spawners that come with Lycanites Mobs. If you want to edit a deafult spawner you must set "loadDefault" to false or delete it from the JSON otherwise your changes will be overwritten every time the game loads up, the same will also happen if you have invalid json.
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Animal
This is designed to replicate the vanilla CREATURE random spawner which slowly spawns animals overtime. This is currently disabled by default while it's being tested but can be enabled if using another mod that breaks vanilla spawning.
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Animal Chunk
This is designed to replicate the vanilla CREATURE chunk spawner which spawns peaceful mobs on newly generated chunks. This is currently disabled by default while it's being tested but can be enabled if using another mod that breaks vanilla spawning.
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Beast
This is designed to replicate the vanilla MONSTER random spawner which spawns mobs in dark areas. This is currently disabled by default while it's being tested but can be enabled if using another mod that breaks vanilla spawning.
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Sky
Spawns flying mobs randomly in the sky and on the surface (where the sky is exposed). Disabled in the Nether by default.
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Skyhigh
Spawns flying mobs randomly in the sky but at a really high y level. This spawns Djinn by default. Disabled in the Nether by default.
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Storm
Works the same as the Sky spawner but only during a storm (with or without rain). Set to Overworld and Twilight Forest only by default.
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Lunar
Works the same as the Sky spawner but only at night during a full moon. Set to Overworld and Twilight Forest only by default.
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Underground
Spawns mobs randomly underground (Where the sky is not exposed).
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Water
Spawns mobs randomly underwater.
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Water Animal
Spawns generally peaceful mobs randomly underwater at a very slow rate, similar to the Animal spawner.
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Water Animal Chunk
Spawns water mobs in newly generated chunks, similar to the Animal Chunk Spawner.
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Waterfloor
Spawns mobs randomly on the ground underwater.
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Lava
Spawns mobs randomly in lava. Ignores biome.
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Ooze
Spawns mobs randomly in ooze (blue ice-lava). Ignores biome.
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Fire
Spawns mobs randomly from fire (there must be a few blocks of fire witihn the area). Ignores biome.
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Frostfire
Spawns mobs randomly from frostfire (there must be a few blocks of frostfire witihn the area). Ignores biome.
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Portal
Spawns mobs randomly from Nether Portal blocks. Ignores biome and dimension.
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Ore
Spawns mobs randomly when ore blocks are broken by the player. Ignores biome.
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Tree
Spawns mobs randomly when blocks that are part of a tree are broken by the player. Ignores biome.
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Crop
Spawns mobs randomly when crop blocks are broken by the player (farm likes like wheat, vines, melon and pumpkin stalks). Ignores biome.
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Glowstone
Spawns mobs randomly when glowstone blocks are broken by the player. Ignores biome.
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Death
Has a low chance of spawning a mob when a non-undead mob is killed by the player. Ignores biome.
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Undeath
Has a low chance of spawning a mob when an undead mob is killed by the player. Ignores biome.
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Chaos
Slowly counts up when Elementals are killed, when triggered for a third time it spawns a mob (the Argus by default). Resets every Minecraft day. Ignores biome.
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Sleep
Has a low chance of spawning a mob when the player attempts to sleep at night. This used to be spammable in the old system but now has a 10 minute cooldown per player. Ignores biome.
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Darkness
Disabled by deafult. This is a special spawner that randomly ticks when a player in standing in a dark area, it first gives chat warnings and evenutally if the player doesn't return to the light, it spawns a mob on them. Ignores biome.
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Fishing
Has a low chance of spawning a mob when the player fishes up an item. Ignores biome.
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Explosion
Has a chance to spawn mobs from explosions (of a strength of 4 or greater by default). Ignores biome.
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Nether
Spawns mobs randomly on the ground in the Nether. Ignores biome, Nether only.
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Nether Sky
Spawns flying mobs randomly in the air in the Nether. Ignores biome, Nether only.