Config Reset Version:
18.104.22.168 (Configs made before this version will be reset by this update.)
This is a BETA release of Lycanites Mobs for Minecraft 1.14.3.
The mod is very stable now but needs a bit more testing, hence Beta.
Fixed dedicated server startup crash. Reorganised how obj models are loaded and store, this ensures that none of this touches dedicated servers.
Fixed a crash on dedicated servers when mining Iron Blocks and similar ore blocks.
Fixed a bug that prevents the use of beds and sleeping.
The Equipment Forge and Summoning Pedestals now drops when mined.
Fixed a bug where Ettins and Trolls could destroy nearly any block, now they can only destroy blocks as tough as dirt and below (Wood, Stone, etc is safe but watch out for your glass windows)!
Fixed a bug where the Beastiary pet and summoning controls did nothing.
Fixed the Summoning Pedestal GUI and improved it a bit.
Improved the Creature Spawners so that they will now only spawn creatures within their allowed biomes (unless the spawner is set to ignore biomes). Before it was spawning creatures if their allowed biome was nearby but still within the wrong biome itself.
Fixed a bug where the Version Checker and Beastairy were unable to handle not receiving a new stable version from the mod website, this also caused the Beastiary GUI to crash the game when opened.
Fixed a crash caused by dungeons being used before they are initialized.
Selecting a Creature Type in the Beastiary with a Creature Selected will now deselect the creature allowing the Creature Type info to be shown again.
Projectiles and other none-mob entities are invisible, they still work otherwise.
Dungeon Generation is fractured, the Dungeons do generate but with missing chunks as other WorldGen cuts through it, this is because they are generating as Features instead of Structures, this is temporary and will be fixed one Structure WorldGen is working.
Fluids (Ooze, Pure Lava, etc) are not added back yet.
The Leech buff now heals for 25% of damage dealt multiplied by the amplifier + 1, before it was 100%.
Equipment Parts with effect features where applying effects 1 amplifier level too high.
These two fixes mean some over powered parts like the Darkling Skull should be significantly more balanced.
Added missing language entries for the new Worm creature type.
Fixed a bug where specific Biome IDs added to custom Spawners were being converted into biomes too early meaning that modded biomes were ignored.