The Clink Scythe Part can now fire Throwing Scythes at Levels 2 and 3.
Fixed a dedicated server crash caused by lasers.
Fixed a bug where Charges were not working on non-soulbound pets.
Fixed the Equipment Infuser not dropping when broken.
Fixed fluid placing projectiles like Magma creating source blocks instead of temporary ones.
The Beastiary Pet tab doesn't correctly display active pet health or experience.
Items stored in the Equipment Forge or Equipment Infuser are not saved or dropped if the block is destroyed.
Effect blocks like Scorchfire or Frostwebs have a solid black background instead of an alpha cutout.
Dungeon Generation is fractured, the Dungeons do generate but with missing chunks as other WorldGen cuts through it, this is because they are generating as Features instead of Structures, this is temporary and will be fixed one Structure WorldGen is working.
Fluids (Ooze, Pure Lava, etc) are not generated yet but seem to be working now.
Further optimized lasers.
Fixed a bug with ranged creatures where they did not take the width of their target into account when calculating attack range.
Fixed Ventoraptor and Uvraptor Skull Parts having their Level 2 effects also applying to Level 3.
Fixed Pet Behaviour still not being inherited by fusion elementals.
Removed Throwing Scythe crafting recipe.