Lycanites Mobs

Hexen - The Origin of Many Mobs

2017-10-12

While it is well known that Doom has influenced that many demons in Lycanites Mobs, outside of the hellish nether there are many more creatures. Heretic and Hexen are both classic games that were built on the Doom game engine (id tech 1), these featured all kinds of interesting monsters that I couldn't resist bringing over to Minecraft!

In Hexen you'll fire fiery Afrits, twin headed Ettins, water lurking Dwellers, Wendigo and other monstrosities.

Here's a slightly modded (custom player classes and weapons) play-through of Hexen:

Platform Heroes Public Alpha

2017-09-26

Platform Heroes Public Alpha

I've decided to release a very early public alpha build of my little 3D sidescrolling platformer game Platform Heroes! Check it out here! Watch out for Herma, Raiko, Abtu and Quillbeasts from Lycanites Mobs!

Update: Absolute Power - Version 1.17.2.4 for Minecraft 1.12.2

2017-10-17


Download:
Curse
Config Reset Version:

1.17.2.0 (Configs made before this version will be reset by this update.)


New Features:

Added Mob Levels. Typically every mob is level 1, however Custom Spawners and Mob Events can cahnge their level. Mob Events will spawn up to level 10 mobs. Each level will add a small amount to each of a mobs stats, how much can be configured of course. A level 10 mob isn't insanely stronger than a level 1 mob, but a level 100 mob would be powerful indeed.


Major Fixes:

Fixed a bug where spawners and equipment json was not being generated in configs and like not even loaded at all! This was due to a bug with loading the JSON from the jar file, when testing it is not in a jar file.


Balancing:

Changed how melee attack range is calculated, the distance should be shorter and more fairer now!

Gorgomite hitboxes are a little thinner to allow some of them to fit through 1 block spaces.


Changelog:

Update: Absolute Power - Version 1.17.2.3 for Minecraft 1.12.2

2017-10-16


Download:
Curse
Config Reset Version:

1.17.2.0 (Configs made before this version will be reset by this update.)


Changes:

Gorgomites and Calpods can now both climb.

Cacodemon and Beholder attacks (Demonic Lightning Blasts and Arcane Laser Storms) are now explosive! The Ebon Cacodemon is now very destructive, especially with the haste buff from Altar Spawns.


Balancing:

Lowered the default stat buffs from rare mob Altars, you will need to clear the config entries to load these values. Health and Speed have not been changed.


Minor Fixes:

Fixed a bug where the config/lycanitesmobs/spawners folder was not initially created.

Fire blocks should now instantly remove themselves if air is below them.


Changelog:

Update: Absolute Power - Version 1.17.2.2 for Minecraft 1.12.2

2017-10-14


Download:
Curse
Config Reset Version:

1.17.2.0 (Configs made before this version will be reset by this update.)


New Features:

I've started on the Equipment System. So far some mobs will drop new Equipment Part items. For now these are useless and can be crafted down into useful resources, but you can always save up some high level drops for a later update.


Major Fixes:

Fixed a bug where solid blocks were not solid and non-solid blocks (like fire) sometimes were.

Removed swooping behaviour from Rocs, Raiko and Quetzodracl as this was allowing them to go through solid blocks!


Config Changes:

A new equipment folder will show up in the lycanitesmobs config folder, inside you can modify what each part does just like how the new spawner json works, however additional parts added will be ignored, for now.


Changes:

Cloud blocks can no longer be broken.


Balancing:

Reduced the healing amount of Cooked Arisaur Meat and Paleo Salad.

Increased the health of Darklings and Shades.


Minor Fixes:

Fixed a bug where Spawn Egg descriptions were showing twice.


Changelog:

Update: Absolute Power - Version 1.17.2.1 for Minecraft 1.12.2

2017-10-11


Download:
Curse
Config Reset Version:

1.17.2.0 (Configs made before this version will be reset by this update.)


New Features:

Added new grounded and water check properties to the Player Spawn Condition for Spawners based on if the player is flying, swimming, etc.

Added player distance since last tick min/max properties to the Tick Spawn Trigger for Spawners based on how much or how little the player has travelled the world over a set amount of time.


Major Fixes:

Fixed the default spawn chance of the Tree Spawner being set to 1 instead of 0.02! Oops!

Poison, Frost and Poop Clouds are no longer solid and shouldn't cause lag when placed by mobs anymore. They can now also be destroyed, this is a bug but might become standard.


Changelog:

Mob of The Day!

Ventoraptor

Ventoraptor