Lycanites Mobs

Mob Event Effect

Mob Event Effects perform special actions while events are active. I hope to add a wide range of effects in the future, current this is very limited.

Shared Properties:
  • double eventTicksMin

    The minimum time in ticks that the event must have been active for. Default 0.

  • double eventTicksMax

    The maximum time in ticks that the event must have been active for. Default 0 (ignored).

  • double eventTicksN

    The interval of ticks to trigger this effect. Such as every 20 ticks for every second. Default 0 (every tick, same as 1).

World Effect

World effects make changes to the world that the event is running in.

  • string rain

    Controls the rain. Can be: "none", "start" or "stop". Default "none".

  • string thunder

    Controls the thundering. Can be: "none", "start" or "stop". Default "none".

  • int dayTime

    If set, changes the time of day. 20000 is good for night time events. This only moves the day time forwards and not backwards. Default -1 (no changes).

Structure Generation

Structures (such as boss arenas) are currently hard coded, I will look into loading structures from JSON in the future for custom boss arenas, dungeons, etc.

  • string structureBuilderName

    The Structure Builder to activate. See the Rahovart or Asmodeus events for their arena names. This will be removed for something better when custom JSON structures are added.

Mob of The Day!