Config Reset Version:
18.104.22.168 (Configs made before this version will be reset by this update.)
Optimised all png images massively reducing the average filesize of each image by ~50%, this has greatly reduced the mod file size and should also lower RAM usage.
The default values of a lot of creatures have changed, you may want to check the balancing done if you have overridden any.
Added buff and debuff duration multipliers to elements that the effect stat set by creatures can be multiplied by for effects that should last longer or shorter than other effects on average.
Doubled the average effect duration of penetration, aphagia, glowing, hunger and decay applied by a creature's element.
Havled the average effect duration of fear applied by a creature's element.
Arix, Cinders, Djinns, Afrits, Rocs, Raiko, Phantoms, Aglebemu now have 10 health down from 15.
Arix, Wendigos, Jengus, Afrits, Lobbers, Trolls, Remobra now attack every 4 seconds down from every 2 seconds.
Frostweavers, Belphs, Rahovart, Reivers now attack every 2 seconds down from every second.
Phantoms, Gorgers, Quillbeasts now attack every 4 seconds down from every 1 second.
Conba now attack every 2 seconds down from every 0.75 seconds.
Reduced the base damage of Spriggans to 1 down from 2.
Reduced the base damage of Wildkin to 4 down from 6.
Reduced the sight of Wraiths and Cacodemons from 40 blocks down to 32 blocks.
Reduced the sight of Beholders, Rocs, Raiko from 48 blocks down to 32 blocks.
Reduced the sight of Morocks, Quetzodracl from 48 blocks down to 24 blocks.
Increased the spawn rate of Rocs and Raiko to 16 up from 8 to reduce the spawn rates of Morocks and Quetzodracls.
Increased Serpix movement speed.
Decreased Geonach, Volcans movement speed.
Spectres now inflict decay.
Ents no longer inflict poison.
Darklings no longer inflict blindness.
Reduced the change of Phantoms dropping Wither Skulls to a 5% chance down from 25%.
Scorchfire no longer causes Penetration.
Non solid blocks such as long grass will no longer block projectiles.
Fixed a bug where the new projectile firing logic was aiming too high causing some creatures to constantly miss.
Fixed a bug where Clinks were attacking far to slow, they now have a clear triple attack pattern again.